Herb Satchel
+8 herb slots.
Has taught half the heartland which herbs heal and which kill. Pays well for Void Moss and asks no questions about where you found it. She was Hester Vane's apprentice once, and she still has the key to the Old Glasshouse.
“Bring me herbs, and I'll tell you what they're for. Bring me Void Moss, and I won't ask where you were.”
+8 herb slots.
Plant on the Aetherial Starter Farm.
Moonroot and fenhoney. Tastes of mud.
Gloamcap. Skip one night of Fogfall.
Mistlings can't hold a shape in its light.
Marla will teach you the herbs — if you bring her some first.
Once a month the whole fen flowers at once. Marla wants you out there for it, and she wants the first bloom.
Marla hands over the key she's kept for forty years. 'She was good to me. Whatever's in there now isn't her.'
Every morning Marla pins an order to the door. Fill it before dusk.