Quests
Main chains, side quests, dungeons and deity raids, region by region.
Starter Region
Region →The First Aether Stone
Every player's first task: bring the Aetherial Guide a single Aether Stone from the land around Aetherial Towne.
A Place to Trade
The merchant wants you to see the Aetherial Market — where everything you gather will one day be sold.
The Rift Is Calling
Something is stirring in the Aetherial Rift. The Guide sends you in.
Western Spine
Region →First Pick
Walk the west road to the Starter Mining Region and learn to read a rock face before you cut it.
A Stone for the Cairn
An ore cart needs an escort up the west trade road to Cairnwatch. Cragmaw Lynx have been taking the slow ones.
The Ninth Level
The Hold-Keeper wants to know why The Hollowing's seams started humming again — and why Hauler Nine came back alone.
Shift's End
Go into The Hollowing, let the lost miners finish their shift, and stop the hauler that went wrong.
Don't Dig Too Deep
Someone cut Kokusho near the Throat. The Delving Wyrm is waking, and the whole Spine is shaking.
The River Shines
Follow the Glowmoths at night to a Keisai vein nobody has claimed yet.
Storm-Glass
Climb the sky-stair and harvest Denseki from the summit of West Peak 2 while the storm is still on it.
Western Forest
Region →Sap Before Dark
The refinery is short. Collect lumen sap — the Sapskitters have been drinking it straight from the bark.
Follow No Lanterns
A caravan followed a light off the forest road last night. Juno thinks she knows where it went.
The Glade Weeps
The rift pocket is spreading. Cut out the Riftbloom before the Weeping Glade swallows more of the forest.
Thorn and Fang
A Bramble Stalker pack has been circling Thornmark's thorn ring. The Clan-Mother wants them gone before the next moon.
The Grove Speaker's Leave
Earn the right to tap the Old Bough's trees — by proving you'll never cut a living one.
When the Forest Walks
Lumenwood is being cut faster than it grows. Vaelthorn has woken — and it is walking toward Lumenreach.
Central Lake
Region →Calm Mornings
The lake gave up relics on the piers this morning. Collect them before the Drowned Echoes come ashore.
The Wrong Ripples
The ripples on the lake are running toward the middle. Find out why.
Past the Buoys
Wenna won't take you past the buoys. But she might, if you deal with the Silt Lurkers taking her nets.
Behind the Inner Door
Bram has reached the Reliquary's inner door. He needs someone to go through it with him.
The Trial of Rest
The Murmur has reached the Behemoth. Wake it, pass its Trial, and cleanse it before it becomes the Drowned Behemoth.
Eastern Coast
Region →Gulls and Gaffs
The gulls are stealing the drying fish again. Drive them off and catch a few crabs for the trouble.
The Delta Crossing
Quill needs a crate taken through the delta to Ironstar Harbor. Don't open it. Watch for Mudmaws.
Lights on the Shoal
Ships keep running onto the shoal where the old fleet sank. Somebody is swinging lanterns out there.
Keep the Light
Storm season is coming and the Beacon is hungry. Bring it Denseki — the Squall Wraiths carry it.
Under the Harbor Mouth
Spring tide. The Tide Fracture is open and something is climbing onto the reactor docks.
Stormwatch
Climb the cliff path to Stormwall Point and mark the Gale Roc nests before storm season closes it.
Voice of the Storm
The Stormwall is moving and there is a face in the clouds. Hold the Beacon and drive the Stormcaller back behind the wall.
Central Wetlands
Region →Punting Lessons
Nobody walks the marsh. Learn to punt before you drown trying.
Wet Feet
The Reeve needs supplies brought up the Old Causeway — and the Bog Leeches cleared off it while you're there.
Herbs for the Herbary
Marla will teach you the herbs — if you bring her some first.
Toll of the Causeway
Reedcats have been stealing from the toll-shrine. Bek wants his coins back and the cats taught a lesson.
Eel Night
Pip's going eel-fishing tonight whether you come or not. Better come.
What the Fog Took
Pip Nettle went into the fog after an eel and didn't come back. The Mist-Keeper knows where the fog takes people.
Bells Under the Water
The bell rang three nights running. Odric finally wants to tell someone what happened at the abbey.
The Last Vigil
Go down into the Sunken Abbey and end the abbot's vigil.
Peat and Bones
The cutters dug too deep and the peat sat up. Durn wants the Peat Wights put back down — and wants to know why they're there.
Thin Places
Corvane is mapping the thin places in the fog. He thinks they are moving toward the lake — toward the Murmur.
Flood Warning
The water's rising early this year. Help Willowmere get ready for the Great Flood.
When the Water Rises
The Great Flood is here, and something is walking out of the peat with it.
The Apprentice's List
Marla's busy. Wren has a list, and she's handing half of it to you.
The Drowned Mother
Vessmire has left the Hollow Willow and is swallowing her way across the marsh. Turn her back before she reaches Willowmere.
Mind the Foxglove
Every herbalist needs to know the poisons. Dace knows all of them personally.
Screaming Roots
Thessaly needs her mandrake beds thinned, and she isn't going to do the pulling.
Bloomnight
Once a month the whole fen flowers at once. Marla wants you out there for it, and she wants the first bloom.
The Gloam Stag
Thessaly says the fen has a spirit, and on Bloomnight it comes down to drink. Rook says poachers are after its antlers. Find it first.
Blight on the Banks
Grey, dead patches are spreading through the herb beds. Rook wants to know where they're coming from.
Hester's Journal
The trail leads to the Old Glasshouse. Gaffer Pell knows whose it was, and he has a page of her journal. The rest are...
Under Glass
Marla hands over the key she's kept for forty years. 'She was good to me. Whatever's in there now isn't her.'
Seeds of the Old Garden
Before the glasshouse, Hester kept heirloom beds. Pell wants the seed back before the blight takes the last of them.
Honey and Smoke
Hollis's wild hives need harvesting, and his paws are too big for the smoker.
Poachers in the Gloam
Someone has been stripping the Gloaming of Void Moss. Rook has found their camp. He hasn't found them.
The Great Snail Race
Wren's snail is undefeated. Wren would like you to know that.
Marla's Standing Order
Every morning Marla pins an order to the door. Fill it before dusk.