Central Lake
Major freshwater lake. A deep, still lake in the heart of the continent, fed by the northern rivers and so clear that on calm days you can see ruins on the bottom. The island at its centre is not an island: it is the back of the Behemoth, the ancient guardian the kingdom is named after, asleep beneath the water.
Map
Regional detailPopulation
About 1,700 · draftFishers, relic dredgers and the hosts of Behemoth's Rest
Pilgrims and omen-readers on the Reflection Terraces
Reed-cutters and boat-builders of Reedmere
Keepers of the lake shrines
Relic analysts and divers
Places
Behemoth’s Rest
A lakeside settlement on the shore of the deep, still Central Lake, where the kingdom's ancient guardian sleeps. Hunters and guild...
fishing village · draftReedmere
A village of stilt-houses and reed boats on the east shore where the lake spills into the Central Wetlands. Reedmere boats are the only...
rift pocket · draftThe Murmur Deep
The Deep Lake Murmur: a rift at the bottom of the lake that hums up through the water. Small wrong things swim out of it, and where its...
lair · draftThe Sleeping Isle
A low, mossy island in the middle of the lake with old ruins on top. It rises and falls a few inches with every breath of the Behemoth...
dungeon · draftThe Sunken Reliquary
A drowned temple on the lake bed, reached through the deepest dredge shaft at Behemoth's Rest. Its relics are still guarded by the...
Materials
Material families →Washed off the Behemoth's shell; collects where moonlight hits the water.
Ancient inlays from the drowned ruins — clear, astral and still resonant.
Not a material family: the old objects the lake gives up, analysed and sold in Behemoth's Rest.
Bestiary
10 creaturesMudshell Crawler
Fat freshwater crawlers with mud-caked shells that graze the shallows. Easy prey for new hunters; their shells line...
Reedskimmer
Hand-sized dragonflies with glassy wings that hunt over the reeds. Fishers say a cloud of them means the Behemoth is...
Bogwhisper Toad
Big grey toads of the wetland edge whose low croak makes people drowsy. Travellers who sit down to rest near them...
Glassfin Pike
A long, almost transparent fish that flashes like a blade in the sun. Prized catch; dangerous to land.
Murmurling
Small wrong fish that swim out of the Murmur Deep: too many eyes, not enough fins. They hum the rift's hum.
Snaptail Eel
Black eels that shock their prey senseless. Willowmere's main catch — and the reason fishers wear rubber gloves.
Drowned Echo
The echoes of those the lake has taken. They walk out of the water at night, dripping, repeating their last journey...
Silt Lurker
A flat, mud-coloured ambusher as wide as a cart, buried in the shallows with only its eyes showing. It takes waders...
Relic Warden
An ancient guardian construct of the drowned temple, still keeping its watch underwater. Its chest holds a Ruten...
Tidecoil Serpent
An enormous lake eel that circles the Sleeping Isle like a guard dog. It attacks any boat that crosses the buoys.
Quests
All quests →Calm Mornings
The lake gave up relics on the piers this morning. Collect them before the Drowned Echoes come ashore.
The Wrong Ripples
The ripples on the lake are running toward the middle. Find out why.
Past the Buoys
Wenna won't take you past the buoys. But she might, if you deal with the Silt Lurkers taking her nets.
Behind the Inner Door
Bram has reached the Reliquary's inner door. He needs someone to go through it with him.
The Trial of Rest
The Murmur has reached the Behemoth. Wake it, pass its Trial, and cleanse it before it becomes the Drowned Behemoth.
Record
Parent
Central River BasinCompass
centralSource
DT XSO MasterWorldGeographyClimate
Mild; morning fog over the water, sudden squalls when the Behemoth stirs.
Essence Affinity
Settlements
Routes
Hazards
Allegiance
Kingdom of Behemoth — this is the lake the kingdom is named for.