Regions

The lands each kingdom is divided into.

continent

Continent of Aetherion

Primary continental landmass of Aetherion.

region

Eastern Coast

Eastern maritime region. High sea-cliffs, a broad river delta and the Eastern Forest behind them. Out over the water, rift-storms roll in off the...

1 settlements

region

Northern Reaches

Northern continental region.

region

Southern Reaches

Southern continental region.

region

Starter Region

The land around the starter settlement at the centre of the continent (every feature within 12 km of the origin): market, forge, refinery,...

region

Western Highlands

Western highland region.

mountain range

North Crown

Primary northern mountain arc and watershed.

mountain range

North Crown East

Eastern continuation of the northern mountain arc.

mountain range

Southeastern Heights

Broken southeastern highland region.

mountain range

Southern Ridge

Southern ridge separating central and dry basins.

mountain range

Western Spine

Major western mountain spine and mineral belt. A long wall of dark, iron-heavy rock runs north to south through the Western Highlands, rising to...

mountain range

Western Spine South

Southern continuation of western highlands.

basin

Central River Basin

Primary central river basin.

plains

Central Plains

Broad fertile agricultural plains.

lake

Central Lake

Major freshwater lake. A deep, still lake in the heart of the continent, fed by the northern rivers and so clear that on calm days you can see...

1 settlements

wetland

Central Wetlands

Central wetland and floodplain system. North of Aetherial Towne the rivers coming down from the North Crown slow, spread and lose their banks...

wetland

Eastern Delta Wetlands

Eastern delta and coastal wetland.

dry region

Southern Dry Basin

Warm dry basin.

grassland

Southwest Grasslands

Open southern grassland.

forest

Central North Forest

Northern-central forest region.

forest

Eastern Forest

Eastern forest region.

forest

Southeastern Forest

Southeastern forest region.

forest

Starter Forest

Starter gathering and hunting forest.

forest

Western Forest

Western forest region. An old-growth forest of lumenwood fills the land between the Spine's foothills and the heartland. Lumenwood sap glows with...

1 settlements

major peak

North Peak 1

Major northern summit.

major peak

North Peak 2

Major northern summit.

major peak

North Peak 3

Major northern summit.

major peak

Northeast Peak 1

Major northeastern summit.

major peak

Southeast Peak 1

Major southeastern summit.

major peak

Southeast Peak 2

Major southeastern summit.

major peak

West Peak 1

Major western summit.

major peak

West Peak 2

Major western summit.

river source

Eastern River Source

Eastern river source.

river source

Northern River Source

Northern river source.

river source

Southeastern River Source

Southeastern river source.

river source

Southern River Source

Southern river source.

river source

Western River Source

Western river source.

coast

East Coast

Eastern maritime boundary.

coast

North Coast

Northern maritime boundary.

coast

South Coast

Southern maritime boundary.

coast

West Coast

Western maritime boundary.

river crossing

Starter River Crossing

Primary settlement river crossing.

farmland

Starter Farmland

Primary starter agricultural region.

mining region

Starter Mining Region

Starter-accessible mineral region on the Spine's eastern foothills: the first place new players dig, a short walk west of Aetherial Towne along...

delta ferry post

Brinewood Landingdraft

A ferry post on stilts in the middle of the delta, where the channels braid into a hundred waterways. Nobody asks what the ferries carry after dark.

2-tier hierarchy

pass fort

Cairnwatchdraft

A walled fort astride the only cart-road through the eastern Spine, built around a tall stone cairn that every traveller adds a stone to. It...

4-tier hierarchy

herbalist hut

Gloamfen Herbarydraft

A crooked hut on stilts at the edge of the Gloamfen, the best herb grounds in the heartland. The fen sits in a hollow where the evening fog pools...

6-tier hierarchy

lair

Heartroot Hollowdraft

A cavern among the roots of the largest tree in Aetherion. The Fae say the forest grew outward from it. Something enormous sleeps there, wrapped...

shrine

Mistveil Shrinedraft

A ring of standing stones on a fog-bound island where the veil is thinnest. Fae mist-keepers tend lamps here so that whatever walks out of the fog...

2-tier hierarchy

river hamlet

Mossforddraft

A ferry hamlet where the forest road meets the Western River. Resin barrels go downriver to the basin and Tetsuei bars come in from Varrowdeep, so...

2-tier hierarchy

lair

Ossvein's Throatdraft

A vast natural shaft that drops straight down through the middle of the Spine. The Stoneborn say the Delving Wyrm bored it, and that every cave in...

peat hamlet

Peatcutter's Risedraft

A low rise of firm ground where the peat is cut in long black trenches and stacked to dry. The cutters find bog-iron in it — and lately, older things.

2-tier hierarchy

fishing village

Reedmeredraft

A village of stilt-houses and reed boats on the east shore where the lake spills into the Central Wetlands. Reedmere boats are the only ones that...

3-tier hierarchy

salt village

Saltreachdraft

Salt pans and fish-drying racks where the delta meets the sea. Half the salt in the kingdom comes off these flats, and the gulls never leave.

3-tier hierarchy

aerie

Skyrest Aeriedraft

A Drakari roost of open terraces cut into the cliffs of West Peak 2, reachable only by the sky-stair or on wings. The Drakari mine the high...

3-tier hierarchy

river camp

Sluice Hollowdraft

A ramshackle mining camp of sluices and water-wheels where the Western River leaves the mountain. Crews wash river gravel for Keisai, which glows...

3-tier hierarchy

lair

Stormwall Pointdraft

The headland where the archive's Stormwall Rift hangs over the sea: a permanent wall of cloud that the rift-storms pour out of. When the Ironstar...

dungeon

The Drowned Fleetdraft

A shoal south of the harbor where a whole merchant fleet went down in one storm. At low tide the masts stand out of the water; at night lanterns...

lair

The Hollow Willowdraft

A dead willow so vast it could hold Willowmere inside it, standing in a dark pool at the marsh's heart. Its roots are full of eggs. This is where...

abandoned mine

The Hollowingdraft

Once Varrowdeep's richest outer mine. A collapse sealed a shift of miners inside a generation ago; when the Hold reopened it, the lost miners were...

rift pocket

The Murmur Deepdraft

The Deep Lake Murmur: a rift at the bottom of the lake that hums up through the water. Small wrong things swim out of it, and where its hum...

grove-hold

The Old Boughdraft

A Fae hold woven into the crowns of the oldest lumenwood trees, so bright at night it can be seen from Cairnwatch. The Forest Wardens' Grove...

4-tier hierarchy

causeway

The Old Causewaydraft

A raised stone road built in an older age, running straight across the marsh from Aetherial Towne toward Behemoth's Rest. Half of it is...

lair

The Sleeping Isledraft

A low, mossy island in the middle of the lake with old ruins on top. It rises and falls a few inches with every breath of the Behemoth beneath it....

dungeon

The Sunken Abbeydraft

A stone abbey that sank into the marsh a lifetime ago. Its bell tower still leans out of the reeds, and on still nights the bell rings by itself....

dungeon

The Sunken Reliquarydraft

A drowned temple on the lake bed, reached through the deepest dredge shaft at Behemoth's Rest. Its relics are still guarded by the constructs that...

rift pocket

The Tide Fracturedraft

The archive's Harbor Tide Fracture: a rift under the harbor mouth that opens at every spring tide. Things climb out of it onto the reactor docks.

rift pocket

The Weeping Gladedraft

A clearing where a small rift has pressed into the forest. The lumenwood around it weeps dark sap, Shisho geodes push up through the moss, and the...

clan village

Thornmarkdraft

The largest of the Beastkin clan villages: long-houses inside a ring of planted thorn, with hide-racks and a hunters' totem at the centre....

4-tier hierarchy

deep-hold

Varrowdeepdraft

A Stoneborn city carved down into the roots of West Peak 1, nine levels deep. Its upper gate looks east over the whole Spine; its lowest shafts...

5-tier hierarchy

stilt village

Willowmeredraft

The heart of the marsh: a village of stilt-houses and rope walkways built around three ancient willows on a low island. The walkways can be raised...

4-tier hierarchy

dungeon

Aetherial Rift

The first dungeon of the beta slice, reached from Aetherial Towne. Theme: Rift. Difficulty: Normal. Minimum level 1. Built from reusable rooms;...

herb grounds

Moonroot Banksdraft

Long, soft banks below the hut where the Moonroot grows thick enough to walk on. The Rootwife's mandrake beds sit at the far end behind a wattle...

spawn region

Aetherial Wilds

The wilds around Aetherial Towne where the first creatures spawn.

walled garden

The Seedhousedraft

A walled garden and a tall stone storehouse full of seed jars, some labelled in hands nobody can read any more. Hollis Dunmore's hives line the...

poison bog

Foxglove Miredraft

A sunken, purple-flowered bog where everything that grows is poisonous and most of what moves is too. Dace Kettleby lives here by choice and seems...

moonpools

The Witchlight Poolsdraft

A chain of still, black pools that hold the moon perfectly. On clear nights Astral Bloom opens on their edges and the Witchlight Moths come to...

lair

The Gloamingdraft

The hollow where the fog pools and never quite lifts. Void Moss grows here and nowhere else in the fen. So do Briar Stalkers. Herb-Warden Rook...

dungeon

The Old Glasshousedraft

Forty years ago the herbalist Hester Vane built a glasshouse up the slope to grow Void Moss without the fog. It worked. The moss grew through the...

creature habitat

Aetheric Forge

A creature habitat named in the creature registry. Habitat of: Forgebound Automaton.

creature habitat

Ascendant Horizon

A creature habitat named in the creature registry. Habitat of: Pulse Wraith, Starweaver Leviathan.

creature habitat

Astraflore Wilds

A creature habitat named in the creature registry. Habitat of: Astraflore, Astraflore Guardian.

creature habitat

Crowned Aether

A creature habitat named in the creature registry. Habitat of: Glyphbound Titan.

creature habitat

Crownspire

A creature habitat named in the creature registry. Habitat of: Crownspire Sentinel.

creature habitat

Echo Vale

A creature habitat named in the creature registry. Habitat of: Echo Wraith, Echo Manta.

creature habitat

Echo Vault

A creature habitat named in the creature registry. Habitat of: Lumivox.

creature habitat

Emberfront

A creature habitat named in the creature registry. Habitat of: Emberfang Beast.

creature habitat

Kinetic Drift

A creature habitat named in the creature registry. Habitat of: Pulse Wraith.

creature habitat

Material Expanse

A creature habitat named in the creature registry. Habitat of: Glyphbound Titan.

creature habitat

Moonveil Basin

A creature habitat named in the creature registry. Habitat of: Moonveil Stalker.

creature habitat

Nightmare Zones

A creature habitat named in the creature registry. Habitat of: Azraelion.

creature habitat

Null Depths

A creature habitat named in the creature registry. Habitat of: Nullspawn Horror.

creature habitat

Solaris Ridge

A creature habitat named in the creature registry. Habitat of: Solaris Gryphon.

creature habitat

Starfall Expanse

A creature habitat named in the creature registry. Habitat of: Starborn Colossus, Starweaver Leviathan.

creature habitat

Stormreach

A creature habitat named in the creature registry. Habitat of: Stormbound Titan.

creature habitat

Veilmarsh

A creature habitat named in the creature registry. Habitat of: Veil Serpent, Umbral Stalker.

creature habitat

Veilshadow

A creature habitat named in the creature registry. Habitat of: Gravemind Seraph.

creature habitat

Verdant Loom

A creature habitat named in the creature registry. Habitat of: Lumivox.