Region · region

Eastern Coast

Eastern maritime region. High sea-cliffs, a broad river delta and the Eastern Forest behind them. Out over the water, rift-storms roll in off the sea; the Ironstar Beacon on the cliffs above Ironstar Harbor is all that keeps them from reaching the shore. Everything that comes to Aetherion by sea comes through here.

Map

Regional detail

Population

About 5,200 · draft
48%
Human

Sailors, dockworkers, fishers and the Harborward Guard

14%
Stoneborn

Reactor engineers and beacon-keepers

14%
Beastkin

Deckhands, delta fishers and salt-pan workers

10%
Construct

Reactor longshoremen on the Ironstar docks

8%
Voidmarked

Survivors of rift-storms at sea, changed by them; many work the delta ferries

6%
Drakari

Stormwatchers on the cliffs

Places

Denseki — Stormwall Point after every rift-storm

Lightning-forged and fully charged; the Beacon burns it.

Keisai — Delta silt at Saltreach

Washed all the way down the Eastern River; dim but plentiful.

Kokusho — Around the Tide Fracture in the harbor mouth

Rift-touched and unstable; the Harborward Guard confiscates it.

Salt & sea-goods — Saltreach pans and the docks

Not a material family: salt, fish, kelp and the cargo of the sea routes.

Bestiary

9 creatures
Common · Lv 1–4 · draft

Brinegull Swarm

Shrieking clouds of sea-gulls that steal fish, bait and anything shiny. Annoying, not dangerous — unless there are a...

Drops: Gull Feather, Stolen Trinket

Common · Lv 3–6 · draft

Reefclaw Crab

Knee-high crabs that crowd the rocks at low tide. One claw is much bigger than the other, and it is always the one...

Drops: Reefclaw Shell, Crab Meat

Uncommon · Lv 6–10 · draft

Mudmaw

Delta crocodiles with backs like driftwood. Ferriers count them before every crossing.

Drops: Mudmaw Hide, Mudmaw Tooth

Uncommon · Lv 6–9 · draft

Saltwing Ray

Wide grey rays that leap from the surf and glide for dozens of metres. Their tails sting.

Drops: Ray Skin, Stinger Barb

Rare · Lv 11–14 · draft

Squall Wraith

Spirits of wind and lightning torn loose from the rift-storms. They ride the gusts along the cliffs and strike...

Drops: Denseki Crystal, Storm Essence

Rare · Lv 9–12 · draft

Wrecklight Shade

The lantern-bearers of the Drowned Fleet. They walk the decks at night, swinging lights that call ships onto the shoal.

Drops: Wreck Lantern, Echo Dust

Elite · Lv 12 (dungeon boss) · draft

Captain Varn Hollowtide

Admiral of the drowned merchant fleet, still commanding his ships from the wreck of the flagship. He believes the...

Drops: Hollowtide's Compass, Drowned Cutlass

Elite · Lv 15–17 · draft

Gale Roc

Enormous cliff birds that nest on Stormwall Point and fly into the rift-storms on purpose. Stormwatchers say they...

Drops: Roc Pinion, Denseki Crystal

Elite · Lv 15–16 (dungeon boss) · draft

Riftbrine Horror

A many-armed thing that climbs out of the Tide Fracture at spring tide, dragging rift-water with it. The reactor...

Drops: Kokusho Crystal, Riftbrine Ink

Record

Type

region

Compass

east

Source

DT XSO MasterWorldGeography

Climate

Wet, windy and salt-heavy; violent rift-storms over the sea, especially in autumn.

Essence Affinity

PulseVoid

Routes

Sea routes: everything that arrives by ship docks at Ironstar HarborDelta road: Ironstar Harbor → Saltreach → Brinewood Landing → the heartlandCliff path: Ironstar Harbor → Stormwall Point (closed in storm season)

Hazards

Rift-storms off the seaWrecklight Shades luring ships onto the shoalMudmaws in the delta channelsThe Tide Fracture in the harbor mouth

Allegiance

Kingdom of Behemoth through the chartered port of Ironstar Harbor, its sea gateway.

Population Status

draft

Referenced by

Creatures

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