The World of Aetherion
Every kingdom, the lands and settlements beneath it, who rules them, and the powers that shape them.
Map of Aetherion
60 km × 60 km · from the master world geographyCrown & Court
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I
Sovereign of Behemoth Vacant — the player seat (RulerPlayerID)
Rules the kingdom. Claimed by the player whose settlements bring the kingdom the most Prestige.
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II
Crown Council The twelve Settlement Lords
Every settlement's owner sits on the council and votes on kingdom-wide matters.
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III
Guildmasters Heads of the guilds and orders
Run the kingdom's guilds; advise the council on war, trade and rifts.
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IV
Citizens Players and NPCs registered to a settlement
Earn Prestige for their settlement and kingdom through quests, business and battle.
Not yet placed on the map
capital · capital
Aetherium City
Lord of the Capital: seat open
major townGlyphbound Market
Settlement Lord: seat open
major townAstralwind Crossing
Settlement Lord: seat open
minor townCirculus Haven
Settlement Lord: seat open
minor townArcanis Wick
Settlement Lord: seat open
minor townRiftgate Landing
Settlement Lord: seat open
special settlementNightmare Crucible
Settlement Lord: seat open
special settlementTransmutia Outpost
Settlement Lord: seat open
Everything in the World
Kingdoms 1The realms of Aetherion, their crowns and courts.Regions 98The lands each kingdom is divided into.Settlements 12Cities, towns and outposts — who rules them and what happens there.Guilds & Orders 5The organised powers of the kingdom and their ranks.Factions 11Movements, alliances and enemies beyond the guilds.Species 8The peoples of Aetherion.Creatures 81The creature registry: beasts, entities and constructs.Deities & Cosmology 13The powers above and beneath the world.Rifts 4Fractures in reality and what comes through them.Soultech 4Reactors, arrays and engines that power the kingdom.Quests 54Main chains, side quests, dungeons and deity raids, region by region.Systems 12How the world works: Aether, gems, ascension, crafting.History 2Eras, founding stories and turning points.
Materials 11The eleven crystal families and their five stages.