Type
stilt village
The heart of the marsh: a village of stilt-houses and rope walkways built around three ancient willows on a low island. The walkways can be raised a full storey when the Great Flood comes. Everyone owns a punt.
Fist-sized green frogs that sing all night. The first thing most players ever hunt.
Hand-sized dragonflies with glassy wings that hunt over the reeds. Fishers say a cloud of them means the Behemoth is...
Big grey toads of the wetland edge whose low croak makes people drowsy. Travellers who sit down to rest near them...
Black eels that shock their prey senseless. Willowmere's main catch — and the reason fishers wear rubber gloves.
Grey herons taller than a person, standing so still they look like dead branches. Their beaks go through leather.
A walking hill of peat, roots and drowned timber that the Great Flood washes loose every spring. It wades toward the...
Nobody walks the marsh. Learn to punt before you drown trying.
Pip's going eel-fishing tonight whether you come or not. Better come.
The bell rang three nights running. Odric finally wants to tell someone what happened at the abbey.
The water's rising early this year. Help Willowmere get ready for the Great Flood.
The Great Flood is here, and something is walking out of the peat with it.
Appointed from Behemoth's Rest; runs the village and calls the flood-watch.
Keep the stilts sound and raise the walkways when the water comes.
Carry everything and everyone through the channels.
Fish, cut reed, gather herbs.
stilt village
Eels, reed, herbs, punt-fares.