Aetherial Towne
A caravan nexus and overland trade hub where routes from every settlement converge, feeding the kingdom’s logistics and soul-reactor fuel network. In the beta slice it is the starter settlement at the centre of the continent, where every player begins.
Quests
All quests →The First Aether Stone
Every player's first task: bring the Aetherial Guide a single Aether Stone from the land around Aetherial Towne.
A Place to Trade
The merchant wants you to see the Aetherial Market — where everything you gather will one day be sold.
Hierarchy
draft-
I
Settlement Lord Vacant — the player seat (OwnerPlayerID)
Owns the settlement, sets its taxes and trade, and sits on the Crown Council.
-
II
Steward Aetherial Guide
Runs the settlement for the Crown while the Lord's seat is unclaimed.
-
III
District Wardens One per district (5)
Keep order and services in each district.
-
IV
Business Owners Players and NPCs
Own the settlement's shops, forges and farms (the ownership registry).
-
V
Residents Citizens of the settlement
Live, work and earn Prestige here.
Record
Type
major townDistricts
Deity Influence
Rift Activity
mediumSoultech Density
mediumCulture
Pragmatic and worldly. Everyone knows the price of goods, the risk of routes, and the value of information. Stories from every corner of Behemoth pass through here.
Role In Kingdom
Hooks
- Guilds
- caravaners unionroute scribesreactor teamsters
- Deities
- Rifts
- waystation mirage rift
- Soultech
- mobile reactor caravansroute beacon network
Registry
- Owner Player
- Vacant
- Tier
- 1
- Population
- 0
- Prestige
- 0
Detail Source
Name and kingdom from the settlement registry; districts, culture and roles from the XsoulOne archive (to reconcile).
Region
Starter RegionBeta Starter
TrueBuildings
Businesses
Services
Nearby
Starter Farm
- Plots
- 4
- Crops
Aether Wheat, Moonroot, Ember Herb, Astral Bloom, Void Moss