Region · herbalist hut

Gloamfen Herbarydraft

A crooked hut on stilts at the edge of the Gloamfen, the best herb grounds in the heartland. The fen sits in a hollow where the evening fog pools and lingers long after it has lifted everywhere else, so things grow here that grow nowhere else. Every new player who wants to learn herb-gathering ends up on Marla Fennick's porch. Fewer of them ask about the ruined glasshouse up the slope, or why the grey patches in the herb beds keep spreading.

Map

Regional detail

Population

About 40 (the hut, the Seedhouse and the herb-folk camped along the banks) · draft
50%
Human

Herbalists, apprentices and seed-keepers

25%
Beastkin

Hive-keepers and herb-wardens who walk the beds at night

15%
Fae

Rootwives, who can talk a mandrake out of the ground without it screaming

10%
Voidmarked

Fogtouched gatherers who can find Void Moss by feel

Places

Keisai — Crystal veins grown along the iron frames of the Old Glasshouse

Fed by the Void Moss inside; the only Keisai in the wetlands. Dungeon only.

Getsugyoku — The floors of the Witchlight Pools

Ore-stage pebbles you can wade for on clear nights; Bloomnight brings up Refined pieces.

Tetsuei — Rusted glasshouse frames

Salvage; low grade.

World Events

Every full moon

Bloomnight

The whole fen flowers at once. Every herb node yields double, Astral Bloom is guaranteed at the Witchlight Pools, Witchlight Moths swarm, and the Gloam Stag walks down out of the Gloaming.

Dynamic — until the Old Glasshouse is cleared

The Rotblight

Grey, dead patches creep down from the Old Glasshouse into the herb beds. Blightlings rise from them. Left alone, the blight reaches the hut and every herb yield in the fen drops until players burn it back.

Every dusk (an hour early here)

Fogfall

As across the wetlands, but the fog pools in the Gloaming and lingers. Void Moss can only be found in it.

Gathering

8 resources
Herb (canon crop)

Moonroot

Moonroot Banks

Basic remedies; seeds plant on the Aetherial Starter Farm

Rare herb (canon crop)

Void Moss

The Gloaming, during Fogfall

Potent reagent; Marla pays best for it

Rare herb (canon crop)

Astral Bloom

Witchlight Pools on clear nights; guaranteed on Bloomnight

High-tier alchemy; glows when ripe

Mushroom

Gloamcap

Shade under the Seedhouse eaves and the willow roots

Sleep tonics, cooking

Poison herb

Widow's Lace

Foxglove Mire (gloves needed)

Poisons, and — boiled down properly — antidotes

Rare root

Mandrake Root

The Rootwife's beds on Moonroot Banks

Strength draughts; screams when pulled (stuns without earplugs)

Produce

Fenhoney

Hollis Dunmore's hives by the Seedhouse

Potion binder; heals a little on its own

Reagent

Witchlight Dust

Netted Witchlight Moths (night only)

Enchanting and glow-dyes

Bestiary

15 creatures
Common · Lv 1–2 · draft

Mosshell Snail

Snails the size of a loaf with gardens growing on their shells. Slow, harmless and — according to Wren — very competitive.

Drops: Mosshell, Snail Slime (potion binder)

Common · Lv 1–2 · draft

Puddlehop Frog

Fist-sized green frogs that sing all night. The first thing most players ever hunt.

Drops: Frog Leg, Frog Spawn

Common · Lv 1–3 · draft

Thistle Hare

Grey-brown hares with burrs in their fur, fat on stolen Moonroot. Marla pays a copper a tail.

Drops: Hare Pelt, Thistle Down

Uncommon · Lv 3–5 · draft

Fenbee Swarm

Hollis Dunmore's bees, or their wild cousins. Fat, slow and fine unless someone touches the hive.

Drops: Fenhoney Comb, Beeswax

Uncommon · Lv 4–6 · draft

Foxglove Adder

Purple-banded snakes that lie among the foxglove and look exactly like it.

Drops: Adder Venom, Shed Skin

Uncommon · Lv 3–5 · draft

Nettle Boar

Wild pigs whose bristles have grown into stinging nettles. They root up whole herb beds overnight.

Drops: Nettle Bristle, Boar Haunch

Uncommon · Lv 4–6 · draft

Pollen Wisp

Golden motes that drift over the beds at dusk, puffing sleep-pollen at anything that breathes.

Drops: Pollen Mote

Rare · Lv 6–10 · draft

Blightling

Shambling heaps of grey, rotted moss that climb out of the Rotblight patches. Where they walk, herbs die.

Drops: Blighted Moss, Void Spore

Rare · Lv 8–10 · draft

Briar Stalker

A cat-shaped tangle of thorn and bramble that hunts gatherers in the fog. You hear it as a rustle that stops when you stop.

Drops: Briar Heart, Hooked Thorn

Rare · Lv 7–10 · draft

Mistling

Fog given a shape, drifting out of the thin places at Fogfall. They wear the faces of people you've lost.

Drops: Mist Essence, Void Moss

Rare · Lv 6–8 · draft

Screaming Mandrake

A pulled mandrake that didn't want to be. It grows little legs, runs, and screams loud enough to drop a grown warrior.

Drops: Mandrake Root

Rare · Lv 6–9 · draft

Witchlight Moth

Pale moths with wings like lit paper that feed on Astral Bloom. Killing one dims every bloom around it; netting one...

Drops: Witchlight Dust

Elite · Lv 12 (dungeon boss) · draft

Hester Vane, the Overgrown

The herbalist who wanted Void Moss without the fog. She's still in the heart of her glasshouse, moss-grown and...

Drops: Hester's Grafting Knife, Keisai Crystal, Void Moss Heart, Hester's Trowel

Elite · Lv 12 (field elite) · draft

The Gloam Stag

A pale stag whose antlers flower with Astral Bloom. It walks down out of the Gloaming on Bloomnight to drink from...

Drops: Bloomhorn Velvet (if fought), Stag's Blessing (if approached peacefully)

Elite · Lv 11 (dungeon mini-boss) · draft

The Potting Golem

Hester's garden construct, built to carry soil and water the beds. The moss got into its joints and its orders. It...

Drops: Golem Gear, Tetsuei Refined, Terracotta Shard

Lv 4
Main · Gather · draft

Herbs for the Herbary

Marla will teach you the herbs — if you bring her some first.

Herbalist Marla Fennick
Lv 4
Profession · Gather · draft

The Apprentice's List

Marla's busy. Wren has a list, and she's handing half of it to you.

Apprentice Wren Tallow
Lv 5–6
Profession · Gather · draft

Mind the Foxglove

Every herbalist needs to know the poisons. Dace knows all of them personally.

Poison-Taster Dace Kettleby
Lv 7
Profession · Gather · draft

Screaming Roots

Thessaly needs her mandrake beds thinned, and she isn't going to do the pulling.

Thessaly Moor, the Rootwife
Lv 8
Profession · Event · draft

Bloomnight

Once a month the whole fen flowers at once. Marla wants you out there for it, and she wants the first bloom.

Herbalist Marla Fennick
Lv 12
Side · Event · draft

The Gloam Stag

Thessaly says the fen has a spirit, and on Bloomnight it comes down to drink. Rook says poachers are after its antlers. Find it first.

Thessaly Moor, the Rootwife
Lv 6
Side · Investigate · draft

Blight on the Banks

Grey, dead patches are spreading through the herb beds. Rook wants to know where they're coming from.

Herb-Warden Rook Harrowgate
Lv 7–8
Side · Story · draft

Hester's Journal

The trail leads to the Old Glasshouse. Gaffer Pell knows whose it was, and he has a page of her journal. The rest are...

Seed-Keeper Gaffer Pell
Lv 10–12
Dungeon · draft

Under Glass

Marla hands over the key she's kept for forty years. 'She was good to me. Whatever's in there now isn't her.'

Herbalist Marla Fennick
Lv 8
Side · Gather · draft

Seeds of the Old Garden

Before the glasshouse, Hester kept heirloom beds. Pell wants the seed back before the blight takes the last of them.

Seed-Keeper Gaffer Pell
Lv 4
Side · Gather · draft

Honey and Smoke

Hollis's wild hives need harvesting, and his paws are too big for the smoker.

Beekeeper Hollis Dunmore
Lv 9
Side · Hunt · draft

Poachers in the Gloam

Someone has been stripping the Gloaming of Void Moss. Rook has found their camp. He hasn't found them.

Herb-Warden Rook Harrowgate
Lv 3
Side · Minigame · draft

The Great Snail Race

Wren's snail is undefeated. Wren would like you to know that.

Apprentice Wren Tallow
Lv 4+
Repeatable · Daily · draft

Marla's Standing Order

Every morning Marla pins an order to the door. Fill it before dusk.

Herbalist Marla Fennick

Hierarchy

draft

A working household, not a chartered settlement; ranks are by trade.

  1. I
    Keeper of the Herbary Herbalist Marla Fennick

    Owns the hut and the herb rights to the whole fen, teaches herbalism and buys what you gather.

  2. II
    Herb-Warden Herb-Warden Rook Harrowgate

    Walks the beds at night: poachers, blight and anything with teeth.

  3. II
    Seed-Keeper Seed-Keeper Gaffer Pell

    Keeps the Seedhouse and its jars of heirloom seed, some older than the kingdom.

  4. III
    Tenant Growers Thessaly Moor, the Rootwife; Beekeeper Hollis Dunmore; Poison-Taster Dace Kettleby

    Work their own patch of the fen and pay Marla a tenth of the harvest.

  5. IV
    Apprentice Apprentice Wren Tallow

    Does everything nobody else wants to, and has opinions about it.

  6. V
    Gatherers Players and day-folk

    Gather on the Keeper's licence and sell the herbs back to her.

Record

Type

herbalist hut

Climate

Damp and still; the fog arrives an hour early and leaves an hour late. Every full moon the whole fen flowers at once.

Essence Affinity

LunarRootVoid

Level Range

3–12 (the herbalism grounds, and the Old Glasshouse dungeon at the top end)

Population Status

draft

Services

Herbalist trainer (Novice → Journeyman)Remedies and antidotesSeed shopHerb buyer (best Void Moss prices in the heartland)Daily standing order

Economy

Herbs, remedies, seeds, fenhoney and, quietly, poisons.

Routes

The Old Causeway passes just west of the hutPunt from the herbary jetty to WillowmereA boardwalk up the slope to the Seedhouse, then a grown-over path to the Old Glasshouse

Hazards

Foxglove Adders and Widow's Lace in the MireMandrake screamsBriar Stalkers in the GloamingThe Rotblight and its BlightlingsWren's snail

Allegiance

Kingdom of Behemoth; the herb rights were granted to the Keeper by the steward of Behemoth's Rest.

Referenced by

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