Enemies
The minions and enemy teams each boss brings to the fight.
Azraelion's enemy team
Boss page →
Harbingers of Oblivion
Gold-armoured heralds summoned by Apocalyptic Summon. They arrive first and announce the end of the world they stand in.

Echo Knights of the Void
Knights who fell fighting Azraelion and returned as echoes, still fighting the same battle.

Soul Flayers
Skull-faced reapers that feed Soul Harvest, stripping maximum HP from anyone they touch.

Chrono Wraiths
Wraiths of looped time. Kill one and it may already be standing behind you, a few seconds earlier.
Behemoth's enemy team
Boss page →Drowned Echo
Echoes of those the lake has taken, called out of the shallows by the Behemoth's dreaming.
Tidecoil Serpent
The great eel that circles the Sleeping Isle and breaks any boat that crosses the buoys.
Murmurling
Wrong little fish from the Murmur Deep that flood the Isle once the corruption begins.
Stormcaller's enemy team
Boss page →Squall Wraith
Wind-and-lightning spirits torn from the rift-storms; they hunt metal.
Gale Roc
Giant cliff birds that fly into storms on purpose. Its heralds.
Wrecklight Shade
Drowned lantern-bearers who answer the storm by calling ships onto the rocks.
Thalasa-Gorath's enemy team
Boss page →
Maw of the Macrocosm
Lesser mouths that break off the Devourer and hunt alone, swallowing light and sound.

Abyssal Leviathans
Tentacled void-swimmers that coil around the battlefield and drag players toward the maw.

Starving Hungers
Swarms of starlit husks summoned in Phase III. Each one that reaches the Devourer heals it.
Xal'Varrith's enemy team
Boss page →
Shardling Brood
Crystal hatchlings born from Xal'Varrith's spilled blood and its pillars. Weak alone, endless together.

Facet Stalkers
Adult brood that take on the colour of the light around them and vanish against crystal walls.

Lattice Drones
Tail-headed spitters that cling to the ceiling and rain acid that sets into crystal.